Match Charting Project Tactics Stats: Glossary

I’m in the process of rolling out more stats based on Match Charting Project data across Tennis Abstract. This is one of several glossaries intended to explain those stats and point interested visitors to further reading.

At the moment, the following tactics-related stats can be seen at a variety of leaderboards.

  • SnV Freq% – Serve-and-volley frequency. The percentage of service points (excluding aces) on which the server comes in behind the serve. I exclude aces because serve-and-volley attempts are less clear (and thus less consistently charted) if the server realizes immediately that he or she has hit an unreturnable serve. I realize this is a minority opinion and thus an unorthodox way to calculate the stat, but I’m sticking with it.
  • SnV W% – Serve-and-volley winning percentage. The percentage of (non-ace) serve-and-volley attempts that result in the server winning the point.
  • Net Freq – Net point frequency. The percentage of total points in which the player comes to net, including serve-and-volley points. I include points in which the player doesn’t hit any net shots (such as an approach shot that leads to a lob winner), but I do not count points ended by a winner that appears to be an approach shot.
  • Net W% – Net point winning percentage. The percentage of net points won by this player.
  • FH Wnr% – Forehand winner percentage. The percentage of topspin forehands (excluding forced errors) that result in winners or induced forced errors.
  • FH DTL Wnr% – Forehand down-the-line winning percentage. The percentage of topspin down-the-line forehands (excluding forced errors) that result in winners or induced forced errors. Here, I define “down-the-line” a bit broadly. The Match Charting Project classifies the direction of every shot in one of three categories. If a forehand is hit from the middle of the court or the player’s forehand corner and hit to the opponent’s backhand corner (or a lefty’s forehand corner), it counts as a down-the-line shot. Thus, some shots that would typically be called “off” forehands end up in this category.
  • FH IO Wnr% – Forehand inside-out winning percentage. The percentage of topspin inside-out forehands (excluding forced errors) that result in winners or induced forced errors. This one is defined more strictly, only counting forehands hit from the player’s own backhand corner to the opponent’s backhand corner (or a lefty’s forehand corner).
  • BH Wnr% – Backhand winner percentage. The percentage of topspin backhands (excluding forced errors) that result in winners or induced forced errors.
  • BH DTL Wnr% – Backhand down-the-line winner percentage. The percentage of topspin down-the-line backhands (excluding forced errors) that result in winners or induced forced errors. As with the forehand down-the-line stat, I define these a bit broadly, catching some “off” backhands as well.
  • Drop Freq – Dropshot frequency. The percentage of groundstrokes that are dropshots. This excludes dropshots hit at the net and those hit in response to an opponent’s dropshot (re-drops).
  • Drop Wnr% – Dropshot winner percentage. The percentage of dropshots that result in winners or induced forced errors. Note that this number itself isn’t a verdict on the dropshot tactic, as it doesn’t count extended points that the player who hit the dropshot went on to win.
  • RallyAgg – Rally Aggression Score. A variation of Aggression Score, a stat invented by MCP contributor Lowell West. At its simplest, any member of this family of aggression metrics is the percentage of shots that end the point–winners, unforced errors, and shots that induce forced errors. RallyAgg excludes serves and is a bit more complex, following the logic that I outlined for Return Aggression by separating winners from unforced errors. For each match, the player’s unforced error rate and winner rate are normalized relative to tour average and expressed in standard deviations above or below the mean. RallyAgg is the average of those two numbers, multiplied by 100 for the sake of readability. The higher the score, the more aggressive the player. Tour average is zero.
  • ReturnAggReturn Aggression Score. Another variation of Aggression score, considering only return winners and return errors. As with RallyAgg, winners and errors are separated, and each rate is normalized relative to tour average. ReturnAgg is the average of those two normalized rates, multiplied by 100 for the sake of readability. The higher the number, the more aggressive the returner, and tour average is zero.

Match Charting Project Rally Stats: Glossary

I’m in the process of rolling out more stats based on Match Charting Project data across Tennis Abstract. This is one of several glossaries intended to explain those stats and point interested visitors to further reading.

At the moment, the following rally stats can be seen at a variety of leaderboards.

  • RallyLen – Average rally length. Not everyone counts shots exactly the same way, so I try to follow the closest thing there is to a consensus. The serve counts as a shot, but errors do not. Thus, a double fault is 0 shots, and an ace or unreturned serve is 1. A rally with a serve, four additional shots, and an error on an attempted sixth shot counts as 5.
  • RLen-Serve – Average rally length on service points.
  • RLen-Return – Average rally length on return points.
  • 1-3 W% – Winning percentage on points between one and three shots, inclusive. On the match-specific pages for each charted match, you can see winning percentages broken down by server. Click on “Point outcomes by rally length.”
  • 4-6 W% – Winning percentage on points between four and six shots, inclusive.
  • 7-9 W% – Winning percentage on points between seven and nine shots, inclusive.
  • 10+ W% – Winning percentage on points of ten shots or more.
  • FH/GS – Forehands per groundstroke. This stat counts all baseline shots from the forehand side (including slices, lobs, and dropshots), and divides by all baseline shots, to give an idea of how much each player is favoring the forehand side (or, perhaps, is pushed to one side by his or her opponent’s tactics).
  • BH Slice% – Backhand slice percentage. Of backhand-side groundstrokes (topspin, slices, dropshots, lobs), the percentage that are slices, including dropshots.
  • FHP/Match – Forehand Potency per match. FHP and BHP (Backhand Potency) are stats I invented to measure the effectiveness of particular groundstrokes. It adds, roughly, one point for a winner and one half point for the shot before a winner, and subtracts one point for an unforced error. On a per-match basis, the stat is influenced by the length of the match and the number of shots hit. Because each point can be counted 1.5 times in FHP (one for a forehand winner, one-half for a forehand that set it up), divide by 1.5 for a number of points that the forehand contributed to the match, above or below average. For instance, a FHP of +6 suggests that the player won 4 more points than he or she would have with a neutral forehand.
  • FHP/100 – Forehand potency per 100 forehands. The rate-stat version of FHP allows us to compare stats from different match lengths.
  • BHP/Match – Backhand Potency per match. Same as FHP, but for topspin backhands. I’ve occasionally calculated backhand-slice potency as well, but slices are not included in BHP itself.
  • BHP/100 – Backhand potency per 100 backhands. The rate-stat version of BHP.

Match Charting Project Return Stats: Glossary

I’m in the process of rolling out more stats based on Match Charting Project data across Tennis Abstract. This is one of several glossaries intended to explain those stats and point interested visitors to further reading.

At the moment, the following return stats can be seen at a variety of leaderboards.

  • RiP% – Return in play percentage. The percent of return points in which this player got the serve back in play.
  • RiP W% – Return in play winning percentage. Of points in which the returner got the serve back in play, the percentage that the returner won.
  • RetWnr% – Return winner percentage. The percentage of return points in which the return was a winner (or induced a forced error).
  • Wnr FH% – Return winner forehand percentage. Of return winners, the percentage that were forehands (topspin, chip/slice, or dropshot).
  • RDI – Return Depth Index, a stat recently introduced at Hidden Game of Tennis. The Match Charting Project records the depth of each return, coding each as a “7” (landing in the service box), an “8” (in back half of the court, but closer to the service line than the baseline), or a “9” (in the backmost quarter of the court). In the original formulation, RDI weights those depths 1, 2, and 4, respectively, and then calculates the average. I’ve tweaked it a bit to reflect the effectiveness of various return depths. For men, the weights are 1, 2, and 3.5, and for women, the weights are 1, 2, and 3.7.
  • Slice% – Slice/chip percentage. Of returns put in play, the percent that are slices or chips, including dropshots.

The return stats leaderboards also show most of these stats for first-serve returns only, and for second-serve returns only.

Match Charting Project Serve Stats: Glossary

I’m in the process of rolling out more stats based on Match Charting Project data across Tennis Abstract. This is the first of what will be several glossaries to explain those stats and point interested visitors to further reading.

At the moment, the following serve stats can be seen at a variety of leaderboards.

  • Unret% – Unreturnable percentage. The percentage of a player’s serves that don’t come back, whether an ace, a service winner, or a return error.
  • <=3 W% – The percentage of points won by the server either on the serve (unreturnables) or on the third shot of the rally: the “plus one” shot.
  • RiP W% – Return in play winning percentage. Of points in which the return comes back, the percentage won by the server.
  • SvImpact – Serve Impact. A stat I invented to measure how much the serve influences points won even when the return comes back. The formula used here reflects the average men’s player in the 2010s: unreturned serves, plus 50% of first-serve points won on the server’s second shot, plus 40% of first-serve points won on the server’s third shot, plus 20% of first-serve points won on the server’s fourth shot, all divided by the number of serve points. It is possible to revise the formula for individual players. SvImpact is not included on women’s pages because, on average, the serve has no influence on winner/induced forced error rates for later shots, so it is equivalent to Unret%.
  • 1st: SvImpact – Serve Impact on first serves only. Similar to the above, but excluding unreturnable second serves from the numerator and all second serves from the denominator.
  • (1st or 2nd) D Wide% – Deuce-court wide serve percentage. Of deuce-court serves that landed in, the percentage that were hit wide. The Match Charting Project divides serves into three categories: wide, middle/body, and T. Rather than listing three percentages for every type of serve, I’m highlighting the percentage of wide deliveries for several classes of serves.
  • (1st or 2nd) A Wide% – Ad-court wide serve percentage.
  • (1st or 2nd) BP Wide% – Break-point wide serve percentage. I include only break-point serves in the ad court, because a substantial majority of break points take place in the ad court. By omitting deuce-court break points, we can more directly measure whether a player changes serve-direction tactics facing the pressure of a break point.